Forza Motorsport 4 Vintage Trans Am series racing

white95

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Recent interest in this prompted me to start this thread.. More information as we progress..

Over 2.5L class
Available cars


450 HP Cars
AMC Javelin
Buick GSX
70 Camaro
66 Nova
Olds 442
68 Firebird
65 GTO
69 Trans Am
Charger R/T
70 Challenger R/T
Super Bee
GTX
70 Cuda
70 Boss 429
71 Mach 1
64 Aston DB5

410 HP Cars
70 Cougar Eliminator
68 Shelby 500KR
69 Shelby 428CJ
69 Z28 Camaro
69 GTO







Under 2.5L class
Available Cars
1965 Alfa Romeo Giulia Sprint GTA Stradale E208- 210HP limit
1970 Datsun 510-260HP N/A
1966 Lotus Cortina- 260HP N/A
1973 Ford Pinto- 260HP limit with street turbo
1973 BMW 2002 Turbo
1977 Ford Escort RS- 210HP limit
1971 Skyline 2000GT- 260HP N/A
Rules/Regulations are as follows

In an attempt to make a more broad class we took some of Trans Am's rules over the years 1968-1972 and combined them to make them more Forza Friendly.

If there is a car you want to add, just give us a reason why it belongs and we will try to accommodate.

That being said, at any time, if a car is dominating the competition it may be subject to a penalty, or if it is having trouble, it may be subject to a handicap or addition of power subtraction of weight.


Their regulations are as follows

Over 2.5
A class 600 pi or less
3100 lbs or more
450hp or less

Any Race parts can be used here are the limitations
NO TURBOS OR SUPERCHARGERS
Must use stock V8 engine
Stock Carburator
Stock Displacement
Normally aspirated
Any combo of parts to reach 450 hp (tuning is part of this)
Tires must be racing slicks
Must use roll cage
Must use American racing torque thrust or compmotive ML wheels.
racing front spoiler

Under 2.5
A class 600 pi or less
1800 lbs or more
NO TURBOS OR SUPERCHARGERS
250 hp or less
EXCEPTION- Pinto-Stage 1 turbo allowed-260hp limit
EXCEPTION- the ALFA is limited to 210hp and ESCORT 210hp
EXCEPTION- Datsun 510 HP limit 260 N/A
Any Race parts can be used here are the limitations
Must use stock 4 cylinder engine any parts are legal except turbo/SC
Any combo of parts to reach 250 hp
Tires must be racing slicks
Must use roll cage
Must use Work equip 01, compmotive ML, or American racing torque thrust wheels
Must use racing front spoiler

Note- To improve realism, TCS,STM,ABS will be forced off. Must use a manual trans, though clutch is optional. Damage will be set to full, in the event of a large first lap crash, a restart will be offered. After that you must make it back to your pit for repairs.

*Now obviously you want to use racing suspension and transmission components. But you may want to substitute things like clutches or fly wheels for tire width, but racing suspension should definitely be used.

Cars must have authentic liveries (paint schemes either real or modestly fantasy, must look period correct)
You must ask for your car # when you sign up, any number from 00-99.
Those are the rules if you have any questions about them feel free to reply here with your question.
 
Last edited:

Kidd

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Heck yeah! What info do we need to get things organized?
 

Kidd

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I think that would make sense, there already laid out and very easy to follow and understand. Their also adopted from real world rules.
 

Kidd

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Hopefully, if not then we'll just put the max # of AI cars in the race and have fun lapping them LOL.
What does your schedule usually look like for the next little bit? I need to figure out when I could consistently play, 13 hour work days make it rough lol
 

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