Spring Rates

kcbrown

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Must have been brain dead. Yes, a staggered setup results in more understeer....and the fix for that is a bigger rear bar.

OK, at what point does tramlining occur ? I don't get tramlining with my 255 fronts + 285 rear setup. I thought tramlining occurs when 275 fronts are used... (or bigger) .

I get some tramlining with my 285s on my stock suspension, but eh...whatever. It's not horrible or anything, and it's a nice indicator that the steering system isn't completely dead to the world in terms of feel...


All things in balance, though! Let it ride too high and you have a LONG lever (polar moment), and excellent geometry. Drop it too much, and the reduced travel will hurt you more than you gain from the reduced polar moment.

Well, okay, that makes sense.

However, let's suppose that the goal isn't maximum grip but, rather, maximum control and precision. Wouldn't you be better off with better geometry for that?

I've no intention of running anything other than street tires. I'm not going after the fastest lap times or anything of that sort -- I'm in this for fun, and for me, fun means being able to get the car to do what I want it to do in the most controllable way possible (which is also a safety question, since lack of control == crashes). However, that cannot come at the expense of reliability or daily drivability.

While I've found the stock body lean to be noticeable, I didn't find it to be overly objectionable. Simply increasing the spring rates both front and rear will certainly take care of that problem, even if I do leave the ride height at very nearly stock levels. For me, the question is going to be what sort of balance I want to achieve and what relative spring rates, front versus rear, will be necessary to achieve that while keeping the stock sway bars.


Additionally, if you lower it too much, you wind up compromising the geometry so much that you really need to compensate for it (ball joints, arm mount relocation) or you wind up with less net grip. There IS a sweet spot, but it's also something that will vary with track type. Rough, choppy track with lots of berms to run over? Travel is more important than roll mitigation. Smooth track? Keep the roll down.
Particularly since my car is also a daily driver, for me it's going to have to err on the side of travel, especially if better geometry leads to a more controllable car.

As I'm very early in the process (with only one track event under my belt in which I'm sure I didn't come anywhere close to the limits of the vehicle), I'm not making any changes yet. I've yet to experience any of the negative characteristics of the stock suspension that people here talk about ("wallows and rolls like a tug boat in a tsunami compared to an S197 with a coilover setup with mild springs")...

I do think the stock track package ride is a bit overly-sensitive to small bumps, which I suspect has to be due to the compression damping curve in the stock dampers, so I'm hoping that going to coilovers will take care of that issue (the experience of driving a car with KW V3 dampers on the street made it clear to me that this should be possible). But I don't expect to do anything until I have a few more events under my belt.
 
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SoundGuyDave

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Well, okay, that makes sense.

However, let's suppose that the goal isn't maximum grip but, rather, maximum control and precision. Wouldn't you be better off with better geometry for that?

I'm not sure exactly what you're fishing for here... The goal ABSOLUTELY IS maximum grip. Anything that compromises that leads directly to a lack of control and precision. If you look at a car with a high polar moment, the time taken before the suspension "sets" is exaggerated, and the inside tire unloads more. In what way is that "controlled" or "precise?" Now, taken to the other extreme, a car with a very low CG, but essentially compromised suspension angles, the camber curve goes positive VERY quickly and you wind up loading only a fraction of the contact patch. Also "not controlled" and "imprecise." This is particularly true if the suspension travel is compromised to the point where you land on the bump stop and your spring rate goes infinite in a sudden way (exaggerated, but not by much). Again no control, and no precision.

I've no intention of running anything other than street tires. I'm not going after the fastest lap times or anything of that sort -- I'm in this for fun, and for me, fun means being able to get the car to do what I want it to do in the most controllable way possible (which is also a safety question, since lack of control == crashes). However, that cannot come at the expense of reliability or daily drivability.
Two points: First, getting it to do what you want it to do is all a function of grip. If the car is a horrid, pushing pig, you simply cannot just toss the car into a corner and sort out where you want to go at the drop of a hat, you need to plan FAR in advance exactly what you want to do, and then execute perfectly. If you have simply insane amounts of mechanical grip (lowest "reasonable" CG, minimally compromised suspension angles), you can put the car ANYWHERE on track (or the street in an emergency) that you want. Second, maximizing grip does NOT necessarily mean a compromise in either reliability or street manners. Yes, the usual formula of stiffer springs and dampers to suit will make the car ride a bit more "firmly," but with proper damper and curve selection, that does NOT have to translate to "harsh" in any way shape or form. Take a drive in an M3 some time to see what I mean. Very taught, very responsive, very precise, but not at all harsh.

While I've found the stock body lean to be noticeable, I didn't find it to be overly objectionable. Simply increasing the spring rates both front and rear will certainly take care of that problem, even if I do leave the ride height at very nearly stock levels. For me, the question is going to be what sort of balance I want to achieve and what relative spring rates, front versus rear, will be necessary to achieve that while keeping the stock sway bars.
Why hamstring yourself? Look at your desired target, and then design/mod to reach that goal. If it takes aftermarket bars, so be it. All a bar does is add to the wheel rate in roll, without affecting the rate in pitch. The higher the polar moment, the longer it takes to set the suspension, and the less precise things are. Yes, if you drop the car to lower the CG, you will have compromised your suspension angles, as well as shortened the available stroke under bump, but those are things easily fixed. Hike the spring rates, shorten the damper housings, even relocate the roll center via ball joints or arm mounts if needed. Tame the now "stiffer" suspension with proper damper settings, and it can still be quite comfortable if not taken to extremes. I guess I'm just saying not to be afraid of dropping the car by an inch, inch-and-a-half, or even two. Even doubling the spring rates won't wind up with a harsh ride assuming proper damper curves, which are available with the better dampers out there.


Particularly since my car is also a daily driver, for me it's going to have to err on the side of travel, especially if better geometry leads to a more controllable car.
I think this is becoming one of those "internet myth" things, where people believe that geometry trumps all. It doesn't. It's a part of the equation, nothing more. I don't think that we could easily quantify the value of CG vs geometry, other than saying that some combination of those two, plus the alignment, can deliver the maximum possible grip the tires are capable of delivering. Let's face it, as long as the car is off the bump stops, you have a working suspension. Dial that in, and you're good.


As I'm very early in the process (with only one track event under my belt in which I'm sure I didn't come anywhere close to the limits of the vehicle), I'm not making any changes yet. I've yet to experience any of the negative characteristics of the stock suspension that people here talk about ("wallows and rolls like a tug boat in a tsunami compared to an S197 with a coilover setup with mild springs")...
Purely an experiential viewpoint. The more you push the car (approaching the limits of grip more closely), you'll start to notice all the ills that have been mentioned. Nose-dive/ass-hike under braking, wallowing and numb turn-in, a decided tendency towards understeer will all become apparent to you. You are, however taking the proper approach: DO NOT MOD until you can identify the first thing that is holding you back from going even faster. I know you're not looking to push or be competitive, but if an increase in speed isn't the goal, then why worry about ANY mods? Just drive what you have. Anyway: once you've identified the first thing that is positively holding you back, research the cause, research the solution, then implement. Then push harder, until another issue comes to the forefront. Lather-rinse-repeat.

A few points to consider: At stock ride heights, the suspension geometry is just about as good as it's going to get. ANY change to ride height will have a corresponding negative impact on the geometry. Now, look at pictures of various S197 race cars that stay on strut suspensions, like Grand Am GS cars, and note how they ALL have been dropped, to lower the CG. What conclusion can you draw from that? Hint: they weren't dropped to look good...

If you want to see what the car can do stock, and what might just be the first (second, and possibly third) issue to pop up, get an instructor or advanced-level driver to take the car out with you in the passenger seat, and see what happens when they push the pace a bit. You may find that the "not objectionable" body roll has suddenly become objectionable. Or it might be the face-plant under braking, or the command of "full right rudder" to get the car to turn-in that becomes the glaringly obvious limiting factor in what the car can do, not the driver. Or, perhaps, it won't. THAT is all up to you. If you do have a "guest" drive the car and find the limits, DO NOT MOD, but push yourself as a driver to find the SAME limits, and THEN mod.

The bottom line is that it's still about maximizing the grip available at the tire, and to do that will require some compromise in BOTH CG height as well as suspension geometry. Perfect geometry and sky-high CG will yield a numb, unresponsive, imprecise understeering mess. Perfect CG and a lack of suspension travel will yield a very responsive but uncontrollable mess. The sweet spot is somewhere in the middle, and most likely compromised on both sides of the equation.
 

kcbrown

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I'm not sure exactly what you're fishing for here... The goal ABSOLUTELY IS maximum grip. Anything that compromises that leads directly to a lack of control and precision.

I'm not sure I buy that.

Consider the possibility that when the suspension loses grip, it does so in an entirely predictable and controllable manner. That it does so is not necessarily a consequence of maximizing the grip, but rather is a consequence of the loss of traction occurring in the same way every time, in a gradual manner such that the driver's inputs can control it.

Suppose, for instance, that you've set up the car (which has a natural weight bias towards the front) to oversteer a bit, and are using a square tire setup. By definition, this means that you have not maximized the total grip, because the rear tires will lose adhesion before the front tires have reached their maximum grip, when the natural maximum grip would have the car understeer a bit due to its front weight bias. Does that mean that the car is, therefore, less controllable than it would be if it were set up to understeer? Not as long as the oversteer is constrained, predictable, and sufficiently gradual.


Put another way: controllability can be considered to be a combination of the range of inputs to the range of outputs, combined with the precision of that mapping. Responsiveness is the speed with which the car responds to changes in the inputs or the conditions. Grip is just a single variable out of many, and I don't (yet, at least) see how maximizing it guarantees anything about controllability or responsiveness.


If you look at a car with a high polar moment, the time taken before the suspension "sets" is exaggerated, and the inside tire unloads more. In what way is that "controlled" or "precise?" Now, taken to the other extreme, a car with a very low CG, but essentially compromised suspension angles, the camber curve goes positive VERY quickly and you wind up loading only a fraction of the contact patch. Also "not controlled" and "imprecise." This is particularly true if the suspension travel is compromised to the point where you land on the bump stop and your spring rate goes infinite in a sudden way (exaggerated, but not by much). Again no control, and no precision.
Right.

But how much (as a percentage of the original) of a reduction in polar moment do you get by lowering the car each inch of lowering?


Two points: First, getting it to do what you want it to do is all a function of grip. If the car is a horrid, pushing pig, you simply cannot just toss the car into a corner and sort out where you want to go at the drop of a hat, you need to plan FAR in advance exactly what you want to do, and then execute perfectly.
But isn't that more the result of relative grip, i.e. the relationship between front grip and rear, as well as the responsiveness of the suspension itself?


If you have simply insane amounts of mechanical grip (lowest "reasonable" CG, minimally compromised suspension angles), you can put the car ANYWHERE on track (or the street in an emergency) that you want.
Sure, but that's true as long as you're well within the limits of the grip you have, no? For instance, I found my car very easy to put where I wanted it when driving on the track even though it is supposedly not going to be that precise at the limits.


Second, maximizing grip does NOT necessarily mean a compromise in either reliability or street manners. Yes, the usual formula of stiffer springs and dampers to suit will make the car ride a bit more "firmly," but with proper damper and curve selection, that does NOT have to translate to "harsh" in any way shape or form. Take a drive in an M3 some time to see what I mean. Very taught, very responsive, very precise, but not at all harsh.
I haven't driven an M3, but I have driven a 3-series (335i). I found the ride to be near the limits of the hardness I was willing to tolerate in a daily driver. It wasn't harsh. It was hard.


Why hamstring yourself? Look at your desired target, and then design/mod to reach that goal. If it takes aftermarket bars, so be it. All a bar does is add to the wheel rate in roll, without affecting the rate in pitch.
Well, I'm presuming that I'll want to retain the stock balance at the limit. But that may not prove to be the case.


The higher the polar moment, the longer it takes to set the suspension, and the less precise things are. Yes, if you drop the car to lower the CG, you will have compromised your suspension angles, as well as shortened the available stroke under bump, but those are things easily fixed.
How do you fix these things without compromising NVH?


Hike the spring rates, shorten the damper housings, even relocate the roll center via ball joints or arm mounts if needed. Tame the now "stiffer" suspension with proper damper settings, and it can still be quite comfortable if not taken to extremes. I guess I'm just saying not to be afraid of dropping the car by an inch, inch-and-a-half, or even two. Even doubling the spring rates won't wind up with a harsh ride assuming proper damper curves, which are available with the better dampers out there.
Well, I've experienced what driving an S197 Mustang with roughly double the spring rates and good dampers (KW V3) feels like. It's about as high as I'd want to go.

The only question in my mind is with respect to lowering the car. Won't stiffening the springs result in greater responsiveness all by itself? If so, then just how much of a gain in responsiveness am I going to get by lowering the car, say, an inch instead of the half inch I intend to start with?

Since my plan is to go with coilovers, ride height is something I'll be able to adjust to my liking. I have practical considerations such as ground clearance which will severely limit the amount I'm going to be willing to lower the car. Remember: it's a daily driver first.


I think this is becoming one of those "internet myth" things, where people believe that geometry trumps all. It doesn't. It's a part of the equation, nothing more. I don't think that we could easily quantify the value of CG vs geometry, other than saying that some combination of those two, plus the alignment, can deliver the maximum possible grip the tires are capable of delivering. Let's face it, as long as the car is off the bump stops, you have a working suspension. Dial that in, and you're good.
Well, okay, but "good geometry" means that the available grip changes minimally as the suspension moves, right? Which is to say, doesn't that alone act as a major contributor to controllability and predictability?

And how can I change the understeer/oversteer balance without compromising grip at one end or the other?


Purely an experiential viewpoint. The more you push the car (approaching the limits of grip more closely), you'll start to notice all the ills that have been mentioned. Nose-dive/ass-hike under braking, wallowing and numb turn-in, a decided tendency towards understeer will all become apparent to you. You are, however taking the proper approach: DO NOT MOD until you can identify the first thing that is holding you back from going even faster. I know you're not looking to push or be competitive, but if an increase in speed isn't the goal, then why worry about ANY mods? Just drive what you have. Anyway: once you've identified the first thing that is positively holding you back, research the cause, research the solution, then implement. Then push harder, until another issue comes to the forefront. Lather-rinse-repeat.
Yep, that's exactly the approach I'm going to take. Furthermore, my changes are going to be, as much as I can reasonably make them, single-variable changes. Springs and dampers first, with minimal changes to ride height. Then (if necessary) sway bar changes. Then ride height changes. Camber will be set based on tire wear patterns.

Given that track events are at least a month apart from each other, this is going to take a long time, and I worry about not being able to remember how the car felt the previous time when testing a change I've made in response to it.


A few points to consider: At stock ride heights, the suspension geometry is just about as good as it's going to get.
Stock ride height for which car, though? The Boss 302 has a different ride height in the front than the GT does, for instance. My suspicion is that, for handling purposes, the Boss has a better ride height in front, a better geometry versus polar moment compromise.


ANY change to ride height will have a corresponding negative impact on the geometry. Now, look at pictures of various S197 race cars that stay on strut suspensions, like Grand Am GS cars, and note how they ALL have been dropped, to lower the CG. What conclusion can you draw from that? Hint: they weren't dropped to look good...
Well, of course. But then, they don't care about ride hardness, or even harshness for that matter, nor do they really care about ease of control. They're able to optimize for a single variable: maximum grip, even if it comes at the expense of some ease of control, since they're going to be driven by professional drivers who have a very high degree of precision control capability, along with very fast reflexes.


If you want to see what the car can do stock, and what might just be the first (second, and possibly third) issue to pop up, get an instructor or advanced-level driver to take the car out with you in the passenger seat, and see what happens when they push the pace a bit. You may find that the "not objectionable" body roll has suddenly become objectionable. Or it might be the face-plant under braking, or the command of "full right rudder" to get the car to turn-in that becomes the glaringly obvious limiting factor in what the car can do, not the driver. Or, perhaps, it won't. THAT is all up to you. If you do have a "guest" drive the car and find the limits, DO NOT MOD, but push yourself as a driver to find the SAME limits, and THEN mod.
That is an insanely good idea. I think I'll do precisely that. But yeah, I agree that I shouldn't bother to mod the car until I've reached those same limits, because modification of the car can't be done properly until I know from personal experience how it's deficient in my eyes, how it doesn't feel the way I want it to or respond to my inputs the way I want it to. Can't determine those things without supplying the inputs myself.
icon7.gif



The bottom line is that it's still about maximizing the grip available at the tire, and to do that will require some compromise in BOTH CG height as well as suspension geometry. Perfect geometry and sky-high CG will yield a numb, unresponsive, imprecise understeering mess. Perfect CG and a lack of suspension travel will yield a very responsive but uncontrollable mess. The sweet spot is somewhere in the middle, and most likely compromised on both sides of the equation.
Sure, but realistically, we're talking about lowering the car an inch at most. Daily driving considerations prevent me from lowering it any more than that.

So how much of a benefit will I really get from lowering the car by an inch instead of, say, a half inch? Is that really enough to make a "night and day" difference in how responsive the car feels?
 
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sheizasosay

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I'm not sure exactly what you're fishing for here... The goal ABSOLUTELY IS maximum grip. Anything that compromises that leads directly to a lack of control and precision.
Purely an experiential viewpoint.





The more you push the car (approaching the limits of grip more closely), you'll start to notice all the ills that have been mentioned. Nose-dive/ass-hike under braking, wallowing and numb turn-in, a decided tendency towards understeer will all become apparent to you. You are, however taking the proper approach: DO NOT MOD until you can identify the first thing that is holding you back from going even faster. I know you're not looking to push or be competitive, but if an increase in speed isn't the goal, then why worry about ANY mods? Just drive what you have. Anyway: once you've identified the first thing that is positively holding you back, research the cause, research the solution, then implement. Then push harder, until another issue comes to the forefront. Lather-rinse-repeat.

1st paragraph quoted- I have seen modernbeat post "we tune for transitions rather than ultimate grip." Paraphrased, but probably not out of context. I been searching, but I haven't found that post yet. There is more to that though. Might not be very comparable to KC's mustang. Vorshlag's ride has extensive mods (aero, huge tires...). So them being able to get better lap times with that tuning strategy might not be the same tuning strategy if they didn't have aero and were stuck on 285 or even 295 tires.

2nd paragraph quoted- Perfect. Don't touch shit until you know why.
 

modernbeat

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Well, I don't want what I say to be taken out of context...

For our autocross customers, we do tune for quickest transitions. For our track customers we tune for highest grip and balance. Part of that is making the car easy and predictable. And that's not just adding one part, or making one change. It's usually a few select parts to make the car more adjustable, then working with the car and driver to zero in on the best settings. To paraphrase Neil Robers, when changing the setup of the car, everything depends on everything else.
 

sheizasosay

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Lol....this reminds me of the State Farm commercial. Sing the song then the dude appears. Now if Neil Roberts would show and be like "well, not to be taken out of context , but what I said EXACTLy was..."
 

SoundGuyDave

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[FONT=&quot]
Originally Posted by SoundGuyDave
[/FONT]
[FONT=&quot]I'm not sure exactly what you're fishing for here... The goal ABSOLUTELY IS maximum grip. Anything that compromises that leads directly to a lack of control and precision.[/FONT]
[FONT=&quot]I'm not sure I buy that.

Consider the possibility that when the suspension loses grip, it does so in an entirely predictable and controllable manner. That it does so is not necessarily a consequence of maximizing the grip, but rather is a consequence of the loss of traction occurring in the same way every time, in a gradual manner such that the driver's inputs can control it.[/FONT]
[FONT=&quot]Agreed. It goes back to the point where you need to be off the bump-stops for the suspension to function properly and provide that predictable, controllable breakaway.

Suppose, for instance, that you've set up the car (which has a natural weight bias towards the front) to oversteer a bit, and are using a square tire setup. By definition, this means that you have not maximized the total grip, because the rear tires will lose adhesion before the front tires have reached their maximum grip, when the natural maximum grip would have the car understeer a bit due to its front weight bias. Does that mean that the car is, therefore, less controllable than it would be if it were set up to understeer? Not as long as the oversteer is constrained, predictable, and sufficiently gradual.
[/FONT]
[FONT=&quot]I would argue that you HAVE maximized the total net grip, as you have become grip-limited at one end. Balance is equally important, but plays directly into that whole concept. I guess I took that as a “given.” Controllability is a natural side-effect of proper setup. Short form: Start working on the end with the problem, and maximize the grip potential there. Next, work the other end, and bring the car back into balance. At that point you have “maximized” the grip, specifically because you cannot create additional mechanical grip at the limited end. [/FONT]
[FONT=&quot]In my specific case, I’ve found myself grip-limited at the front. I’ve got nearly the whole catalog thrown at it, and I’m pretty sure I’ve gotten as much out of it as I can without going to aero or an SLA. I then brought the rear up so that I get a very mild overall understeer on entry and mid-corner phases, which transitions to mild oversteer on corner exit under throttle. A couple weekends ago, I had four different drivers run the car at Road America, and the universal qualitative assessment was that the car was very predictable, and very easy to drive. The quantitative assessment yielded less than ½ second in lap times from three of the drivers, with the fourth being only one second off. Peak LatG in all cases was between 1.2 and 1.4, and the lap time differences were all in the approach and exit phases of the corner.


Put another way: controllability can be considered to be a combination of the range of inputs to the range of outputs, combined with the precision of that mapping. Responsiveness is the speed with which the car responds to changes in the inputs or the conditions. Grip is just a single variable out of many, and I don't (yet, at least) see how maximizing it guarantees anything about controllability or responsiveness.
[/FONT]
[FONT=&quot]I would define controllability more in terms of linear input to linear output, specifically in terms of predictability. In other words, “If I do this…. Then that happens.” I will agree completely with your definition of responsiveness. Looking more closely at the grip portion of the argument, however… The easiest way to change one grip variable is to substitute environmental conditions. Take exactly the same car, with the same setup, and now change from a dry track to a wet track, or ice/snow. With reduced grip, the car will NOT respond nearly as well as it will on dry pavement. I’m speaking strictly from a responsiveness perspective. When you turn the wheel, the car no longer immediately begins to describe an arc, as the front tires lack the grip to begin the turn in rapid fashion. Your control inputs necessarily have to become both smoother and slower versus dry pavement, which we could call the “maximum grip” model. This mimics the higher-CG/softer-spring model to a certain extent.[/FONT]

[FONT=&quot]

[/FONT]
[FONT=&quot]If you look at a car with a high polar moment, the time taken before the suspension "sets" is exaggerated, and the inside tire unloads more. In what way is that "controlled" or "precise?" Now, taken to the other extreme, a car with a very low CG, but essentially compromised suspension angles, the camber curve goes positive VERY quickly and you wind up loading only a fraction of the contact patch. Also "not controlled" and "imprecise." This is particularly true if the suspension travel is compromised to the point where you land on the bump stop and your spring rate goes infinite in a sudden way (exaggerated, but not by much). Again no control, and no precision. [/FONT]
[FONT=&quot]Right.

But how much (as a percentage of the original) of a reduction in polar moment do you get by lowering the car each inch of lowering?[/FONT]
[FONT=&quot]I can’t quantify that. I’m also not advocating massive change. Below is a pic of the car sitting in the paddock, and we can all agree that it’s hardly slammed into the weeds. Lower than stock? Certainly. A lot lower? Not really. More than an inch, though, probably closer to two inches. Again, not extreme.[/FONT]

vqkt29.jpg


[FONT=&quot]
[/FONT]
[FONT=&quot]Two points: First, getting it to do what you want it to do is all a function of grip. If the car is a horrid, pushing pig, you simply cannot just toss the car into a corner and sort out where you want to go at the drop of a hat, you need to plan FAR in advance exactly what you want to do, and then execute perfectly. [/FONT]
[FONT=&quot]But isn't that more the result of relative grip, i.e. the relationship between front grip and rear, as well as the responsiveness of the suspension itself?[/FONT]
[FONT=&quot]Of course it is. It’s also a function of having sufficient overall (maximum) grip to be able to get the car to turn in the first place. Relative grip (balance) is a tuning factor applied once one end has reached the maximum limit.

[/FONT]
[FONT=&quot]If you have simply insane amounts of mechanical grip (lowest "reasonable" CG, minimally compromised suspension angles), you can put the car ANYWHERE on track (or the street in an emergency) that you want.[/FONT]
[FONT=&quot]Sure, but that's true as long as you're well within the limits of the grip you have, no? For instance, I found my car very easy to put where I wanted it when driving on the track even though it is supposedly not going to be that precise at the limits.[/FONT]
[FONT=&quot]I think we’re getting into semantics here. Any car works well within the limits of grip available. All discussions here revolve around pushing the grip limits, though. If you (or anybody) are satisfied with the available limits, then there’s no reason to worry about altering the car from stock. If you drive like a human being on the street, yet still achieve 80% use of the available grip (Citroen 2CV, for example), the car will appear to handle just fine. If you need to push it, though, say in an evasive maneuver to avoid a ball-chasing child, you can/will rapidly exceed the net available grip, and depart controlled motion. If, on the other hand, your normal commute only uses 3% of the available grip (Ferrari F430), that same evasive maneuver (at the same speeds) can be handled with aplomb.

[/FONT]
[FONT=&quot]Second, maximizing grip does NOT necessarily mean a compromise in either reliability or street manners. Yes, the usual formula of stiffer springs and dampers to suit will make the car ride a bit more "firmly," but with proper damper and curve selection, that does NOT have to translate to "harsh" in any way shape or form. Take a drive in an M3 some time to see what I mean. Very taught, very responsive, very precise, but not at all harsh. [/FONT]
[FONT=&quot]I haven't driven an M3, but I have driven a 3-series (335i). I found the ride to be near the limits of the hardness I was willing to tolerate in a daily driver. It wasn't harsh. It was hard.[/FONT]
[FONT=&quot]If this is the case, then perhaps a dual-purpose vehicle isn’t the right choice for you. Keep your DD stock, on the soft suspension, and get a second, dedicated track-toy. Remember that the needs of the street and the needs of the track are generally at polar opposites. The instant you try to make the car do both will result in compromise. The street car becomes hard/harsh, and the track toy becomes less than it could be.

[/FONT]
[FONT=&quot]Why hamstring yourself? Look at your desired target, and then design/mod to reach that goal. If it takes aftermarket bars, so be it. All a bar does is add to the wheel rate in roll, without affecting the rate in pitch. [/FONT]
[FONT=&quot]Well, I'm presuming that I'll want to retain the stock balance at the limit. But that may not prove to be the case.[/FONT]
[FONT=&quot]Very possibly. [/FONT]
[FONT=&quot]The higher the polar moment, the longer it takes to set the suspension, and the less precise things are. Yes, if you drop the car to lower the CG, you will have compromised your suspension angles, as well as shortened the available stroke under bump, but those are things easily fixed. [/FONT]
[FONT=&quot]How do you fix these things without compromising NVH?[/FONT]
[FONT=&quot]Seeing as the LARGEST contributor to suspension-based NVH are the bushings selected, perhaps leave those stock. I was specifically thinking of the various control arm relocation kits and/or extended-length ball joints along with shortened damper housings to correct for the changes that resulted from dropping the ride height. None of them will affect NVH, with the possible exception of the damper curves. See below:

[/FONT]
[FONT=&quot]Hike the spring rates, shorten the damper housings, even relocate the roll center via ball joints or arm mounts if needed. Tame the now "stiffer" suspension with proper damper settings, and it can still be quite comfortable if not taken to extremes. I guess I'm just saying not to be afraid of dropping the car by an inch, inch-and-a-half, or even two. Even doubling the spring rates won't wind up with a harsh ride assuming proper damper curves, which are available with the better dampers out there. [/FONT]
[FONT=&quot]Well, I've experienced what driving an S197 Mustang with roughly double the spring rates and good dampers (KW V3) feels like. It's about as high as I'd want to go.[/FONT]
[FONT=&quot]Again, perhaps a “track toy” is in your future.

The only question in my mind is with respect to lowering the car. Won't stiffening the springs result in greater responsiveness all by itself? If so, then just how much of a gain in responsiveness am I going to get by lowering the car, say, an inch instead of the half inch I intend to start with?

Since my plan is to go with coilovers, ride height is something I'll be able to adjust to my liking. I have practical considerations such as ground clearance which will severely limit the amount I'm going to be willing to lower the car. Remember: it's a daily driver first.
[/FONT]
[FONT=&quot]Again, perhaps a “track toy” is in your future. Only you will be able to qualify the limit on NVH you’re willing to tolerate, and only you can determine exactly how much compromise you’re willing to deal with in terms of viability as a street car versus capability as a track car. In both cases, though, the goal is to run as soft a spring as you can while still keeping the car off the bumpstops. If you need 2” of bump travel on the track, but 4” on the street, then you will have to compromise somewhere, either in spring rate or in CG to maintain the necessary clearance on the street.[/FONT]
[FONT=&quot]I think this is becoming one of those "internet myth" things, where people believe that geometry trumps all. It doesn't. It's a part of the equation, nothing more. I don't think that we could easily quantify the value of CG vs geometry, other than saying that some combination of those two, plus the alignment, can deliver the maximum possible grip the tires are capable of delivering. Let's face it, as long as the car is off the bump stops, you have a working suspension. Dial that in, and you're good. [/FONT]
[FONT=&quot]Well, okay, but "good geometry" means that the available grip changes minimally as the suspension moves, right? Which is to say, doesn't that alone act as a major contributor to controllability and predictability?[/FONT]
[FONT=&quot]Not necessarily. “Good geometry” just means that you’re in the part of the curve where minimal angle changes occur with a given movement distance. Think about camber curve with a strut car as an example… If we assume that the LCA being parallel to the ground defines the “zero” point of the suspension, small movements in bump or rebound will yield a minimal change in camber measured at the wheel. As you increase the size of the movement, however, the camber change begins to accelerate. The further you get from “zero,” the faster things go to hell. Now, consider a car with “perfect geometry,” i.e., the suspension is at “zero” at rest, yet has a sky-high CG. This results in a very large polar moment, which we also know acts as a lever arm on the suspension. With any given lateral load, that lever arm will cause a larger motion in the suspension than that of the same vehicle with a lower CG under the same lateral load. I guess if you wanted to quantify, you could look at the total camber delta comparing the two. The lowered-CG vehicle might start off in a worse portion of the camber curve (thus “compromised angles”), but the total change may be less than a car starting off in the perfect area but with a longer lever arm. In a Lat-G model, total grip at that tire is pretty well defined as contact patch management. If you do a numeric model, make sure you set the static camber angle the same though. It’s not unreasonable to assume that if you lower the CG, you will at least align the car properly when done. If the model does prove out that the lowered CG provides a more consistent contact patch, wouldn’t that necessarily be a more controllable and predictable car?

And how can I change the understeer/oversteer balance without compromising grip at one end or the other?
[/FONT]
[FONT=&quot]Again, balance is a given assumption once you have maximized one end or the other.

[/FONT]
[FONT=&quot]Purely an experiential viewpoint. The more you push the car (approaching the limits of grip more closely), you'll start to notice all the ills that have been mentioned. Nose-dive/ass-hike under braking, wallowing and numb turn-in, a decided tendency towards understeer will all become apparent to you. You are, however taking the proper approach: DO NOT MOD until you can identify the first thing that is holding you back from going even faster. I know you're not looking to push or be competitive, but if an increase in speed isn't the goal, then why worry about ANY mods? Just drive what you have. Anyway: once you've identified the first thing that is positively holding you back, research the cause, research the solution, then implement. Then push harder, until another issue comes to the forefront. Lather-rinse-repeat. [/FONT]
[FONT=&quot]Yep, that's exactly the approach I'm going to take. Furthermore, my changes are going to be, as much as I can reasonably make them, single-variable changes. Springs and dampers first, with minimal changes to ride height. Then (if necessary) sway bar changes. Then ride height changes. Camber will be set based on tire wear patterns.

Given that track events are at least a month apart from each other, this is going to take a long time, and I worry about not being able to remember how the car felt the previous time when testing a change I've made in response to it.[/FONT]
[FONT=&quot]That’s another reason not to mod until you’ve reached the point of reasonable consistency as a driver. Given long-interval testing, you need to develop some metric to judge each change, and that’s impossible if the driver is all over the place. That said, if you reach the point where that one thing is pissing you off, go ahead and fix it, and screw the metrics. Once you get to the point where you’re experimenting, hunting for more grip (balance is easy, assuming reasonable adjustability in the hardware), then metrics become more important. They could be as simple as rough raw lap times, or as focused as multiple-zone tire temperatures. When you get into the testing/experimentation phase, though, be sure to keep a logbook on the car’s setup and environmental conditions. You’ll also want to do your testing at a single track, for sake of consistency.

[/FONT]
[FONT=&quot]A few points to consider: At stock ride heights, the suspension geometry is just about as good as it's going to get. [/FONT]
[FONT=&quot]Stock ride height for which car, though? The Boss 302 has a different ride height in the front than the GT does, for instance. My suspicion is that, for handling purposes, the Boss has a better ride height in front, a better geometry versus polar moment compromise.[/FONT]
[FONT=&quot]I think that’s a valid assumption, particularly given that they all have different spring rates.

[/FONT]
[FONT=&quot]ANY change to ride height will have a corresponding negative impact on the geometry. Now, look at pictures of various S197 race cars that stay on strut suspensions, like Grand Am GS cars, and note how they ALL have been dropped, to lower the CG. What conclusion can you draw from that? Hint: they weren't dropped to look good...[/FONT]
[FONT=&quot]Well, of course. But then, they don't care about ride hardness, or even harshness for that matter, nor do they really care about ease of control. They're able to optimize for a single variable: maximum grip, even if it comes at the expense of some ease of control, since they're going to be driven by professional drivers who have a very high degree of precision control capability, along with very fast reflexes.[/FONT]
[FONT=&quot]Correct, NVH means nothing. “Ease of control,” though? Hardly. The car MUST be “easy to control.” IF the car is exhibiting excessive understeer or oversteer (balance is off), then the driver has to back off to keep the car on track, out of the tire walls, and off other competitors. Once he backs off, he’s slow, and loses. The “maximum grip” model by definition means that the car is capable of being pushed, and pushed HARD prior to displaying any handling ills. All the solid bushings, spherical bearings, and solid mounts that are swapped into the suspension are there to preserve the maximum grip and precision, allowing the driver to eke out 99.99% of the net available grip. The fast cars are also very predictable at the limit. I don’t care HOW fast your reflexes are, snap oversteer on an unpredictable basis cannot be caught. Bushing compliance/bind is one way to get snap oversteer when you’re pushing right up to the limit.

[/FONT]
[FONT=&quot]If you want to see what the car can do stock, and what might just be the first (second, and possibly third) issue to pop up, get an instructor or advanced-level driver to take the car out with you in the passenger seat, and see what happens when they push the pace a bit. You may find that the "not objectionable" body roll has suddenly become objectionable. Or it might be the face-plant under braking, or the command of "full right rudder" to get the car to turn-in that becomes the glaringly obvious limiting factor in what the car can do, not the driver. Or, perhaps, it won't. THAT is all up to you. If you do have a "guest" drive the car and find the limits, DO NOT MOD, but push yourself as a driver to find the SAME limits, and THEN mod. [/FONT]
[FONT=&quot]That is an insanely good idea. I think I'll do precisely that. But yeah, I agree that I shouldn't bother to mod the car until I've reached those same limits, because modification of the car can't be done properly until I know from personal experience how it's deficient in my eyes, how it doesn't feel the way I want it to or respond to my inputs the way I want it to. Can't determine those things without supplying the inputs myself. [/FONT]
[FONT=&quot]

[/FONT]
[FONT=&quot]The bottom line is that it's still about maximizing the grip available at the tire, and to do that will require some compromise in BOTH CG height as well as suspension geometry. Perfect geometry and sky-high CG will yield a numb, unresponsive, imprecise understeering mess. Perfect CG and a lack of suspension travel will yield a very responsive but uncontrollable mess. The sweet spot is somewhere in the middle, and most likely compromised on both sides of the equation. [/FONT]
[FONT=&quot]Sure, but realistically, we're talking about lowering the car an inch at most. Daily driving considerations prevent me from lowering it any more than that.

So how much of a benefit will I really get from lowering the car by an inch instead of, say, a half inch? Is that really enough to make a "night and day" difference in how responsive the car feels?[/FONT]
[FONT=&quot]Obviously, I can’t answer that, as there are far too many variables, some of them qualitative. Again, perhaps a “track toy” is in your future. We’re speaking of pushing the car, the driver, and the suspension system right up to the limits, and then optimizing from there. It may well be that the required hardware and settings for that optimization may exceed your threshold of acceptability for daily-driver duty.[/FONT]

Here is my reference chart for the sliding scale between street machine and track toy:

[FONT=&quot] ........Trips over it’s feet braking................... Rear end still wags................................ Hand of God braking[/FONT]
[FONT=&quot] ........Numb responsiveness ......................... OK, but not great ...................................Crisp responsiveness[/FONT]
[FONT=&quot] ........Rolls like the Queen Mary ...................Still a boat, but a smaller one................ FLAT through the corners![/FONT]
[FONT=&quot]DAILY DRIVER[/FONT]ß[FONT=&quot]---------------------------------------------------------------------------------------------------------[/FONT]à[FONT=&quot]TRACK TOY[/FONT]
[FONT=&quot] .......Comfortable ride .................................. Kinda hard/rough ................................. I’m peeing blood![/FONT]
[FONT=&quot] .......Clears speed bumps.............................. Find a new way to work ....................... Can’t get out of the driveway[/FONT]
[FONT=&quot] .......Quiet .....................................................Gotta turn up the radio ..........................What? I have hearing damage now…[/FONT]
 

Bingo

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So you guys who have these "custom" rate springs, what height and diameter springs are you running front and rear? I'm not looking to go full-bore road racer, but I think the generic offerings from the usual suspect companies are lacking.
 

SoundGuyDave

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It's cheaper in the long run to go to a coilover setup, and use off-the-shelf springs that are readily available in 25lb/in increments... Plus, you can play with ride height and corner-weighting as well.
 

Whiskey11

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So you guys who have these "custom" rate springs, what height and diameter springs are you running front and rear? I'm not looking to go full-bore road racer, but I think the generic offerings from the usual suspect companies are lacking.

My springs are Eibach ERS springs, 550/7" up front and 275/8" out back. The 8" out back is almost too short. I haven't had a spring come out of the pocket yet but when you jack up the rear of the car they can be removed relatively easily.
 

Norm Peterson

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1st paragraph quoted- I have seen modernbeat post "we tune for transitions rather than ultimate grip." Paraphrased, but probably not out of context. I been searching, but I haven't found that post yet. There is more to that though. Might not be very comparable to KC's mustang. Vorshlag's ride has extensive mods (aero, huge tires...). So them being able to get better lap times with that tuning strategy might not be the same tuning strategy if they didn't have aero and were stuck on 285 or even 295 tires.

2nd paragraph quoted- Perfect. Don't touch shit until you know why.
This ↑↑↑


Given that track events are at least a month apart from each other, this is going to take a long time, and I worry about not being able to remember how the car felt the previous time when testing a change I've made in response to it.
Keep a notebook and write stuff down while it's fresh in your mind. Identify specific turns in your notes if you don't think you'll remember where things went either exceptionally well or where you never felt you did it right. I think the Hooked On Driving logbook has just such a place for a few driver's comments separate from the instructor's. Print and keep a track map so you can later relate your comments to the overall picture.

Take in-car video, and don't be afraid to make comments on the fly ("I'm, a little early", or "I know I was a little wide there" will be recorded right at or just after the point in question). Shorten it to one word comments and wait a little if you can't spare the concentration in real time.


Norm
 

kcbrown

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Agreed. It goes back to the point where you need to be off the bump-stops for the suspension to function properly and provide that predictable, controllable breakaway.

Yeah, I completely agree, which is why I'm going to put as much "engineering" into this as I reasonably can.


I would argue that you HAVE maximized the total net grip, as you have become grip-limited at one end.
But being grip-limited at one end doesn't imply that, firstly, you're grip limited at the end you want to be grip-limited at and, secondly, that maximum possible grip has been achieved at the other end once breakaway at the grip-limited end has occurred.

When you said "maximize grip", I thought you were talking only about maximizing the magnitude of the grip, but it seems you're talking about a whole lot more than that (and sensibly, too!).

Keep in mind that I'm a very literal sort of person with an engineering mindset.
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Balance is equally important, but plays directly into that whole concept. I guess I took that as a “given.” Controllability is a natural side-effect of proper setup. Short form: Start working on the end with the problem, and maximize the grip potential there. Next, work the other end, and bring the car back into balance.
Okay, but that presumes that bringing the car back into balance necessarily means increasing the grip someplace. My point is that it can just as easily mean decreasing the grip at one end in order to bring it into better balance with the grip-limited end.

For instance, if you maximize the grip individually at both ends, you may well wind up with a car that seriously understeers or seriously oversteers. It all depends on the natural grip balance between the two ends of the car.

So what wasn't clear to me at the time, but what is clear now, is that what you're talking about is maximizing the grip on one end of the car and then tuning the grip on the other end in order to achieve the balance you want.

But wait! It's more complicated than that. Getting maximum grip at one end doesn't necessarily mean you're going to be maximizing controllability at the same time. It may be that doing that requires that you put the suspension geometry into a configuration where mild changes in the geometry result in substantial changes in the grip, while more controllable regions of the geometry do not intersect the maximum grip point. Of course, a properly designed suspension won't behave like that, and I don't get the impression that the S197's suspension necessarily qualifies that way (though the roll center thread does make me wonder).


I would define controllability more in terms of linear input to linear output, specifically in terms of predictability. In other words, “If I do this…. Then that happens.”
That's sort of what I was trying to convey, but that's not sufficient in and of itself. The concept I was trying to convey is one of tolerance to minor variations of input.

Linearity, in engineering terms, just means that the function which maps the inputs to the outputs is, itself, linear, such that the size of the change in the output is proportional to the size of the change in the input over the range of available inputs. But that doesn't say anything about the width of the range of inputs relative to the width of the range of outputs.

Think about your steering wheel, for instance. With a linear system, a given amount of angular change in the steering wheel always translates to a given amount of angular change in the front wheels, and twice the amount of change in the steering wheel yields twice the angular change at the wheels. But the steering wheel ratio can be high or low, and still be linear. That is, the sensitivity can be high, or it can be low, and that is independent of linearity.

Controllability is not merely a function of linearity, it is also a function of the input range versus output range ratio. And it is as much a subjective thing as it is an objective thing.

To illustrate my point, consider a formula car. It is most certainly set up for maximum grip. It is most certainly set up for maximum predictability at the limit. But few would argue that it is more easily controlled than a typical street car, because the steering demands great precision and reflexes on the part of the driver, since small movements of the steering wheel yield large steering changes. That reflects its mission, of course: it's designed to be as responsive as possible, and is intended to be driven by only those with the greatest degree of skill and capability. Someone with the requisite capability will find that the car is very controllable. But that is because they have the capability of precision driving that far exceeds that of most people. Most people probably would find a formula car to be difficult to control because they lack the skill or capability required for it.


I think we’re getting into semantics here. Any car works well within the limits of grip available. All discussions here revolve around pushing the grip limits, though. If you (or anybody) are satisfied with the available limits, then there’s no reason to worry about altering the car from stock.
Ah, but that isn't necessarily true. For instance, just because I'm satisfied that my car can achieve 1G laterally (the grip limits) doesn't mean that I'm satisfied with how it behaves when it's at that point, or how it behaves before reaching that point.

All of my tuning is going to be with an eye towards balancing the car towards my liking and maximizing its predictability and controllability, while remaining within the constraints of daily driving.


If you drive like a human being on the street, yet still achieve 80% use of the available grip (Citroen 2CV, for example), the car will appear to handle just fine.
Well, no, not necessarily. Just because the car is well within its grip limits doesn't imply that it'll handle transitions well. Transient response is at least as important (if not more so!) as grip magnitude.


If you need to push it, though, say in an evasive maneuver to avoid a ball-chasing child, you can/will rapidly exceed the net available grip, and depart controlled motion. If, on the other hand, your normal commute only uses 3% of the available grip (Ferrari F430), that same evasive maneuver (at the same speeds) can be handled with aplomb.
Sure, but then, let's take that same sort of example again, but use different cars. Suppose what you're comparing is the Subaru BR-Z versus, say, a 1969 Mustang on slicks and stock suspension. Because of the skinny econo-tires that are on the BR-Z, its grip limit isn't very high. But because the suspension is set up properly, it'll handle well at what limits it has, as well as handling transitions really well. The Mustang, because of its massive tires, has higher grip limits, but almost certainly understeers rather massively, and thus does not handle well at its limits. It almost certainly doesn't handle transitions as well as the BR-Z, for that matter, thanks to its stock 1969 suspension.


If this is the case, then perhaps a dual-purpose vehicle isn’t the right choice for you. Keep your DD stock, on the soft suspension, and get a second, dedicated track-toy. Remember that the needs of the street and the needs of the track are generally at polar opposites. The instant you try to make the car do both will result in compromise. The street car becomes hard/harsh, and the track toy becomes less than it could be.
I haven't much of a choice on the dual-purpose vehicle thing, primarily for practical reasons (among them remaining married! :thud: ).


Seeing as the LARGEST contributor to suspension-based NVH are the bushings selected, perhaps leave those stock. I was specifically thinking of the various control arm relocation kits and/or extended-length ball joints along with shortened damper housings to correct for the changes that resulted from dropping the ride height. None of them will affect NVH, with the possible exception of the damper curves. See below:
Interesting. That may be worth a look, though again, I have other practical reasons for leaving the ride height near stock (speed bumps, my driveway, etc).


In both cases, though, the goal is to run as soft a spring as you can while still keeping the car off the bumpstops. If you need 2” of bump travel on the track, but 4” on the street, then you will have to compromise somewhere, either in spring rate or in CG to maintain the necessary clearance on the street.
Right. As long as I'm having fun with it, erring on the street side of the equation isn't a problem for me.


Not necessarily. “Good geometry” just means that you’re in the part of the curve where minimal angle changes occur with a given movement distance. Think about camber curve with a strut car as an example… If we assume that the LCA being parallel to the ground defines the “zero” point of the suspension, small movements in bump or rebound will yield a minimal change in camber measured at the wheel. As you increase the size of the movement, however, the camber change begins to accelerate. The further you get from “zero,” the faster things go to hell.
Okay, this goes right to the linearity discussion mentioned previously, and suggests that maintaining good geometry should be right up there in the priority list.


Now, consider a car with “perfect geometry,” i.e., the suspension is at “zero” at rest, yet has a sky-high CG. This results in a very large polar moment, which we also know acts as a lever arm on the suspension. With any given lateral load, that lever arm will cause a larger motion in the suspension than that of the same vehicle with a lower CG under the same lateral load.
But this presumes that the roll center remains the same independent of CG height, right?

That's the problem here, and where the roll center thread gets very interesting, because it suggests that the roll center drops at a faster rate than the CG does when you lower the car, and thus (if I'm not mistaken) the polar moment increases (at least, for the front suspension -- the rear is a different matter altogether).

Now, what you guys who have lowered the cars have done to counteract that is to increase the spring rates quite substantially (550 lbs/in not being atypical from the sounds of it). And that leads right into the question that I'm trying to get an answer to here: What happens if you increase the spring rate and leave the suspension height largely unchanged?

To my knowledge, nobody here has done that. The question is whether or not anyone has tried it and, if so, what the results were.


I guess if you wanted to quantify, you could look at the total camber delta comparing the two. The lowered-CG vehicle might start off in a worse portion of the camber curve (thus “compromised angles”), but the total change may be less than a car starting off in the perfect area but with a longer lever arm. In a Lat-G model, total grip at that tire is pretty well defined as contact patch management. If you do a numeric model, make sure you set the static camber angle the same though. It’s not unreasonable to assume that if you lower the CG, you will at least align the car properly when done. If the model does prove out that the lowered CG provides a more consistent contact patch, wouldn’t that necessarily be a more controllable and predictable car?
Yeah, I would think so, since the change in the contact patch is going to be what changes the maximum available grip.


That’s another reason not to mod until you’ve reached the point of reasonable consistency as a driver. Given long-interval testing, you need to develop some metric to judge each change, and that’s impossible if the driver is all over the place. That said, if you reach the point where that one thing is pissing you off, go ahead and fix it, and screw the metrics. Once you get to the point where you’re experimenting, hunting for more grip (balance is easy, assuming reasonable adjustability in the hardware), then metrics become more important.
Right. And here's the thing: I'm not going to be hunting for more grip. I can tell you that right now, just based on the experience I have so far. The car has plenty of it as-is. I'm not in this for the purpose of going faster than anyone else (at least, not as a result of the car -- I would like to go faster than everyone else as a result of superior driving skill, but methinks I have quite a way to go before I reach that point!
icon10.gif
), nor am I in it to maximize lateral grip (if that were the case, I'd eventually transition to slicks). Nope, I'm in this strictly for the fun of it, so for me, this is strictly about controllability while the car is on street tires.


They could be as simple as rough raw lap times, or as focused as multiple-zone tire temperatures. When you get into the testing/experimentation phase, though, be sure to keep a logbook on the car’s setup and environmental conditions. You’ll also want to do your testing at a single track, for sake of consistency.
Well, inasmuch as my primary goal is the feel of the car, I'm not sure how to go about recording my impressions in an objectively meaningful fashion. I'm certainly open to suggestions!


I think that’s a valid assumption, particularly given that they all have different spring rates.
But not by a whole lot, at least in the front. 131 lbs/in for the Brembo/Track Package GT versus 137 lbs/in for the Boss 302 Laguna Seca.


All the solid bushings, spherical bearings, and solid mounts that are swapped into the suspension are there to preserve the maximum grip and precision, allowing the driver to eke out 99.99% of the net available grip. The fast cars are also very predictable at the limit. I don’t care HOW fast your reflexes are, snap oversteer on an unpredictable basis cannot be caught. Bushing compliance/bind is one way to get snap oversteer when you’re pushing right up to the limit.
Makes sense, and I completely agree. I was thinking more in terms of steering input sensitivity and other such things (see my formula car example).


Here is my reference chart for the sliding scale between street machine and track toy:

........Trips over it’s feet braking................... Rear end still wags................................ Hand of God braking
........Numb responsiveness ......................... OK, but not great ...................................Crisp responsiveness
........Rolls like the Queen Mary ...................Still a boat, but a smaller one................ FLAT through the corners!
DAILY DRIVERß---------------------------------------------------------------------------------------------------------àTRACK TOY
.......Comfortable ride .................................. Kinda hard/rough ................................. I’m peeing blood!
.......Clears speed bumps.............................. Find a new way to work ....................... Can’t get out of the driveway
.......Quiet .....................................................Gotta turn up the radio ..........................What? I have hearing damage now…
LOL!!! :laughlots:
 
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Norm Peterson

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That's sort of what I was trying to convey, but that's not sufficient in and of itself. The concept I was trying to convey is one of tolerance to minor variations of input.


Linearity, in engineering terms, just means that the function which maps the inputs to the outputs is, itself, linear, such that the size of the change in the output is proportional to the size of the change in the input over the range of available inputs. But that doesn't say anything about the width of the range of inputs relative to the width of the range of outputs.

Think about your steering wheel, for instance. With a linear system, a given amount of angular change in the steering wheel always translates to a given amount of angular change in the front wheels, and twice the amount of change in the steering wheel yields twice the angular change at the wheels. But the steering wheel ratio can be high or low, and still be linear. That is, the sensitivity can be high, or it can be low, and that is independent of linearity.
I think that any "over-sensitivity" you're talking about is the sort of thing you can either successfully adapt to (the car stops feeling twitchy) or continue to hate. One might also expect the car to have some sensitivity to changes in pavement.

Driving really has 3-parts to it - car, driver, and road - and I wouldn't expect any two to be able to fully cover for shortcomings in the third. Got to make them work with each other as much as possible.


Norm
 
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kcbrown

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I think that any "over-sensitivity" you're talking about is the sort of thing you can either successfully adapt to (the car stops feeling twitchy) or continue to hate. One might also expect the car to have some sensitivity to changes in pavement.

Most definitely. Some people will be able to acclimate to control sensitivity that others won't. I only wanted to convey that sensitivity is a major factor in controllability, that it's not only about linearity.


Driving really has 3-parts to it - car, driver, and road - and I wouldn't expect any two to be able to fully cover for shortcomings in the third. Got to make them work with each other as much as possible.
Yep. And since each person is different, you'll wind up with differences in the ideal setup of the car based on the individual's capabilities, even if their requirements were otherwise identical.

For some, the stock suspension is all they'll need to get what they want at the track. I might easily fall into that category, though I expect I'll be going with coilovers anyway simply because I want to reduce the harshness of the ride over small bumps, and that'll require a change of dampers. If I'm going to change the dampers, I may as well do so in such a way as to give myself the most options for tuning. Hence, coilovers.

But I'm going to wait and get a few sessions under my belt before doing even that, because I want to experience driving the car at or near its limits in its stock form. That will give me a bit more direction in terms of what spring rates to initially choose. As I mentioned, I won't be changing the ride height very much due to daily driving considerations, but if I can get a noticeable improvement in those negative characteristics I find without significant detriment to other areas of import to me, then I'll be quite happy.


I'm perhaps unique in this forum in that I'm not going for maximum performance/capability...


If I were skilled enough that a pure track toy was warranted, I'd be awfully tempted to skip right over street cars and go for something like one of these:

800px-Formula_mazda_new.jpg
 
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